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  <titleInfo>
    <title>MATEMATICAS PARA VIDEOJUEGOS EN 3D</title>
  </titleInfo>
  <name type="personal">
    <namePart>LENGYEL, ERIC.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>CAMPA ROJAS, LORENA, TR.</namePart>
  </name>
  <typeOfResource/>
  <originInfo>
    <place>
      <placeTerm type="text">AUSTRALIA ; MEXICO</placeTerm>
    </place>
    <publisher>CENGAGE LEARNING</publisher>
    <dateIssued>2011</dateIssued>
    <edition>2</edition>
    <issuance/>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">spa</languageTerm>
  </language>
  <physicalDescription>
    <extent>XVI, 551 P. 25 CM</extent>
  </physicalDescription>
  <note type="statement of responsibility">ERIC LENGYEL ; TRADUCCION DE LORENA CAMPA ROJAS</note>
  <note>TRADUCIDO DEL LIBRO: MATHEMATICS FOR 3D GAME PROGRAMMING &amp; COMPUTER GRAPHICS, SEGUNDA EDICION</note>
  <note>BIBLIOGRAFIA : P. 539-541. \ INDICE ALFABETICO : P. 543-551</note>
  <note>2</note>
  <subject>
    <topic>JUEGOS POR COMPUTADOR -- PROGRAMACION -- PROBLEMAS, EJERCICIOS, ETC</topic>
  </subject>
  <subject>
    <topic>SISTEMAS DE EXPOSICION EN 3A. DIMENSION -- MATEMATICAS -- PROBLEMAS, EJERCICIOS, ETC</topic>
  </subject>
  <subject>
    <topic>GRAFICOS POR COMPUTADOR -- MATEMATICAS -- PROBLEMAS, EJERCICIOS, ETC</topic>
  </subject>
  <classification authority="lcc">794.8166 L45</classification>
  <identifier type="isbn">ISBN 978-607-481-507-8</identifier>
  <recordInfo>
    <recordContentSource authority="marcorg">ITTG </recordContentSource>
    <recordCreationDate encoding="marc">241215</recordCreationDate>
    <recordChangeDate encoding="iso8601">20250115012107.0</recordChangeDate>
    <recordIdentifier source="OSt">ITTG13817</recordIdentifier>
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